With the information that he had to work with, he in general played fine. For a new player to the game, he played pretty well, being active, being engaged in discussions, helping in role speculations when they came along, and was going to be helpful in regards to the alliance, sucks that TTK saw this and went for him in the end though.
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Was unfortunately a target of meta.like he tends to be a lot. Overall his plays when he was alive made sense, he was active in both the mason chat and main town chat, and didn’t really make any awful plays.
![you did not pay for dlc mafia 2 you did not pay for dlc mafia 2](https://i.pinimg.com/564x/34/2b/b9/342bb92f7dfb42635332b55fd419f13b.jpg)
Overall wasn’t awful, but there’s a lot of places to improve. He did however have slight suspicion on ttk, which was good in that regard as most other people didn’t, but yeah. And when he had first claimed mason after his teammate had died, he got a bit too heated about it, which hurt his credibility quite a bit as well. While his intentions were good in helping the town where he could, he made the decision of using his gun right when he recieved it and shot the miller.Īnd not only shot the miller, but assumed with %100 certainity there were mafia, not considering the possibility at all that for one, they could have been the miller, and second, that his gun could have been fake as well. This sucks especially given the fact that his role was easily the most important role in the game on not just the town side, but even on the mafia and TP side as well in figuring out a general idea on what the role list is, but given he was targeted, this wasn’t able to happen. Almost saved the game by figuring out Kanye towards the end, getting the town out of the lose-lose situation they would have inevitably been thrown into. Was generally active when playing, his targets made sense, and in general made an effort to try to figure out the ins and outs of the game the best he could. Along with not using their ability a single time, a poor move given how important they’re ability was to a game like this, also barely contributed at all.Īnd while he wanted to sub out, it was a bit too late at that point as the TP killed him. He did however manage to trick the town into believing that he wasn’t mafia aligned, which likely set the town off guard in regards to how many mafia were left remaining. While he did help his team out, I didn’t really seem him come up with too many of his own plans for the most part.Īnd when he was being voted off as well, the things he had said really didn’t convince the town to not do so either. Contributed quite a bit to his team where it counted and came up with pretty logical kill targets such as suggesting swiss where he did as well as going for Drifloon towards the end. Eventually crossed paths with TTK’s targets, got silenced, and ultimately lynched, unfortunately for his team. Pulling a M40 was risky and didn’t really pay off, however, wasn’t really a bad play to go for either. Did however get outplayed by TTK’s townsperson act. Fakeclaiming Sheriff contact was a good move given your ability.
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They lack variety perhaps (almost every mission involves shooting people), but the story is quite good.- Was contributive in general to his team when it came to planning how to deceive the town, putting his ability to good use, etc.
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I'm just a bit disappointed that there are no side missions or free play after the main story since the developer already created a fully realised city.Īlso I don't think the missions are shallow.
![you did not pay for dlc mafia 2 you did not pay for dlc mafia 2](https://i.ytimg.com/vi/kt40FXXhv5Q/maxresdefault.jpg)
I think Mafia games have always been story driven. There's basically nothing to do but progress through the shallow campaign missions. For a GTA clone this game is extremely linear and boring. Originally posted by Metro:^ Reassures me I didn't make a bad decision to stop playing after the gas coupon mission.